vendredi 8 mai 2015

OpenGL ES 1.1 iPhone5+ IOS 8 Black Screen

recently I decided to pick up a game development project again that I started several years ago to submit to the iOS app store. I found out that my app displays a black screen while the game still operates as normal on the iPhone5 and up. I have a iPhone 3GS and have tested it on the iPhone 4s as well and it works properly.

There was a thread here where someone had a similar issue saying that the later versions of the iPhone are backwards compatible with OpenGLES 1.1 and that it was just errors within his code. But the actual thread did not specify how he solved it. Source: Similar Stack Overflow Thread

I know that all versions of the iPhone are supposed to be backwards compatible with OpenGLES 1.1 but it seems like something has changed with the new phones.

I've been searching for awhile on the subject and can't find anything, maybe it would be better just to port my project over to OpenGLES 2? Does anyone know anything about this weird iPhone version bug?

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